Retro Flight (2015)
School Project | Supinfogame | Unity | PC
Retro Flight is a 3D Dogfighting game developed during a two-month time. The goal of the game is to shoot down the opposing planes by using the avatar plane's missiles and machine gun. The focus was put on the 3Cs in order to craft a highly dynamic experience.
We were a team of three artists/designers and one programmer.
This was my first and only project as 3D artist. I got to seriously use the 3DSMax software for the first time. I designed one of the planes as well as all the planes' missiles and the Enemy tanks.
As a designer, I mainly worked on the base concept and gameplay intentions and contributed to the overall 3Cs of the game.
What I learned
What I would have improved
I commited a lot of mistakes, since this was my first time modelling. In retrospective, it was mainly due to a lack of technical skills, expecially when it came to exporting my assets and textures into Unity. I should have definitely gained more technical knowledge beforehand.
Please contact me for a playable build of this project.