Worship: Sailing Spirits (2015)
Personal Project | Hits Play Time 2015 submission | Unity | Android
Worship is a Tower defense game with some builder mechanics thrown in for good measure. What this means is not only do you have to place Towers to destroy enemy ships, you also have to construct your own terrain by placing lands. Lands are small pieces of terrain where Towers can be built and you can place them mostly at your leisure.
Where do you come is a player? Well, turns out your tribe is being attacked by the Sailing Spirits. These mischievous little scallywags will do their best to try and steal your tribe's Totem, and you have to do everything in your power to protect your tribe's honor! Don't let them get away with it!
We were a team of two game designers, two artists, one level designer and one programmer.
This has been my longest project as Producer until now. I joined the project in December, when the team was having trouble meeting their deadlines. I established an agile-based development with regular meetings, sprints, milestones and a clear roadmap. I also wrote and assigned the different tasks needed for each milestone. As a result, the team grew from 4 to 7 people and we finished the prototype in June, just in time for the Hits Play Time competition.
The competition required the game to have a strong social media presence. As a result, I maintained all of the game's social media pages such as its Facebook (which was written in French and Spanish in addition to English) and Twitter as well as its development blog, where I wrote and published articles on the game's development at a regular pace.
I also helped the team during design meetings to come up with features and wrote design documentation on some of them.
What I learned
What I would have improved
Due to the project's difficulty and the tight schedule we had, most of the game's features couldn't have been done and I had to drastically reduce the game's scope.
Despite it being an incredible learning experience, it also made me face some very difficult personal challenges between members of the team I couldn't solve. I didn't have any personal conflict resolution knowledge or practice and so, despite trying my best, I couldn't come up with a solution that benefited all parties. This motivated me to study and learn more about how to resolve this type of conflicts in the best way possible. Next time, I will aim for different methods should I ever find myself facing similar challenges.
You can download the game's APK here.